Lateral Surface Texture refers to the textures can be added to the selected model to overlay the model.

Note: The Texture function only allows you to overlay the texture on the side of model. The top surface will not be covered in texture.


Texture Lighter Color Up means the lighter color in texture will be printed as a new boundary, which will obtain the offset from the original surface’s boundary.


Figure 1: 3D model with texture.


Figure 2: “Texture Lighter Color Up” is enabled.


Figure 3: “Texture Lighter Color Up” is disabled.


Texture Color Normalized means the color in the texture will be normalized when it is used for calculating Lateral Surface Texture XY Offset.


For example, the maximum color pixel is 200, and the minimal color pixel is 50. Once this function enabled, the color will be normalized to be 0-255.


Texture XY Offset refers to the maximum offset distance from the texture to the origin model’s surface in the X/Y direction. A negative offset value will push the surface boundary into the inner structures.


For example, if you set Texture XY Offset to be 1, the color pixel of 255 will convex 1mm. If you set Texture XY Offset to be -1, the color pixel of 255 will concave 1mm. If you set Texture XY Offset to 0, the texture will be ignored.


Texture Resolution refers to the sampling distance when picking up the color in the texture.

Texture Outside Only when this function is enabled, the texture will only cover the outside of the model, and the texture will be applied to the holes.

Figure 4: Texture will not be applied to the holes in model.

Figure 5: The Texture tab.